Quantcast

Regulations

Difficulty: All Pro with defensive sliders raised
Length: 8 minute quarters, 20 second accel clock
XP Sliders: 200 XP on all positions
Injuries: On
General Rules

Absolutely no quitting!
Mix up plays, both offense and defense. calling the same play in a different formation is still considered the same play.
No running same play more than 2 times in a row, mix it up
One fake punt/fg per game, use wisely!
No NANO blitzing
Must rush 3 at all times
You can go for it on 4th down in the following situations:
-4th and 4 or less past midfield.
-Goal to go
-Losing by two possessions at any time in the 4th quarter
under 5 minutes to play:
        losing- go for it whenever
        winning- go for it whenever past own 35 yard line 4th and 2 or less
if winning by 3 or more scores under 5 minutes to play, follow regular 4th and 4 past midfield
overtime play to win
DO NOT abuse the QB rollout glitch! dont just run straight to the sideline to confuse AI players
Chew clock rule: Can not use chew clock unless in the following situations:
-2 minutes or less in the 2nd quarter
-2 minutes or less in the 4th quarter
-up 17 or more with 5 minutes left in the 4th quarter
-if opponent asks you to
Position Change Rule:
-no WR at TE
-no HB at FB (unless HB is 86 speed or slower)
-no WR at HB or FB
do not run up the score!
have fun, be competitive, but be respectful!

Trade/Free Agent Rules
There will be a trade committee.
3 trades per season. As soon as the super bowl ends, the new season begins, and everyone will have 5 trades again.
NO LEFT OVER TRADES WILL CARRY INTO THE NEXT SEASON!
FOR NEW SEASONS, PRACTICE SQUAD STEALING WILL BE OFF UNTIL AFTER REGULAR SEASON WEEK 1 IS COMPLETED!
Disconnect Rules

First Half: Restart from beginning of game, unless losing opponent agrees to give points back.
3rd Quarter: Winning by more than 30 points=force win, otherwise play one half and keep points in mind, let a commish know who gets force win.
4th Quarter: Winning by 17 or more= force win, otherwise play one quarter and keep points in mind, let a commish know who gets force win.
Overtime:
Tied: play one quarter as if it is overtime. First possession td=game over. First possession fg=other team has a chance, Both teams get fg=next points win.
Down by 3 (aka first possession, team only kicks fg) one possession, give the ball to the "losing team," if the "losing team" gets a td the game is over, if they only get a fg, then next points win.

Playing vs CPU Rules:

-GAME MUST BE STREAMED and no stat paddin
-TEAM: No more than 50 points unless game calls for it
-QB: No more than 400 yards passing, 5 passing touchdowns
-HB: No more than 150 yards rush, 3 rushing touchdowns
-WR: No more than 200 yards receiving, 3 recieving touchdowns

Game of the Week:

Each Week, two games will be nominated to be "Game of the Week." If your game is niminated as game of the week, this requires that the visiting team will broadcast their game via Twitch or their desired alternative streaming service, unless the home team volunteers to stream the game themselves. Each team will have an opportunity to be featured as a game of the week at least once throughout the season. Late season games with playoff implications will be featured more often in the second half of the season.
The winner of each Game of the Week throughout the regular season will have the chance to be rewarded for winning a streamed game. The winning team will be able to choose any one player from their team (offense, defense, or special teams) to receive a +1 point boost to any one attribute (Speed and Throw Power will not be an option to receive a boost). If a team wins more than one game of the week in the same season, they may not use their attribute rewards on any one player more than once in a season. Refusal to stream the designated game of the week will result in not receiving this reward.
Punishments

FIRST OFFENSE: WARNING
SECOND OFFENSE: SUSPENSION OF TOP OFFENSIVE AND DEFENSIVE PLAYER FOR A CERTAIN NUMBER OF GAMES
THIRD OFFENSE: BOOT