Rules for the Madden 22 cycle
Those who have been here since the very start of the cycle until the very end have the opportunity to import a drafted player for either offense and/or defense to their roster for the upcoming Madden 22 cycle. There are a few stipulations in order for this request to be granted.
The player has to be Superstar dev or Xfactor to qualify.
The player imported is automatically deemed a "Cornerstone Player" and falls into the rules associated with such below without the dev grade bump.
Upon bringing over an imported player you must release a player from the roster selected of the same dev trait. In other words if the imported player is Xfactor you must release an Xfactor player from the roster you select. If the team selected doesn't have an Xfactor player you must release a Superstar and Star dev player from that roster instead. But Only if they do not have an Xfactor player to be released
You have to let me know ahead of the "Team selection draft" which player you plan to bring over. I'll provide a deadline at a later date.
You automatically fall 10 spots in the "Team selection draft" bringing over 1 player. If you bring over a second player. You fall to the bottom of the "Team selection draft" and also drop 5 spots in the Free Agency Draft which I'll explain a little further down the page.
The owners eligible to bring imported players over to Madden 22 are:
Abrack, Trini, Jussha, Crussher, TBK, IntotheFlood, Lolotg, NotaVegetarian, GreatnessGoPack, CC aka CMClark, Airborneranger, Rack41, Mfawc4, Ryanhar, JK, Spodie_Odie
Formally known as our "Team Captains" feature. We have decided to "rename/rebrand" this ( Thanks AJones ) to remove any confusion and add another element to this feature. How Cornerstone Players will work this cycle is that each owner will have to select 1 player on offense and 1 player on defense to be deemed a cornerstone player for your team. This can be done in any offseason and once submitted to me they cannot be changed for the cycle. In doing so we will bump them up 1 dev grade for you the owners. The catch with this is that you cannot trade that player and you have to do everything in your power to make sure they stay on your roster. They are not allowed to hit free agency for the entirety of the cycle regardless of your roster situation, this rule will not change. No exceptions will be made. We will only update these players during the preseason. They don't have to be named in the first offseason and you can holdout until after the draft if you like. Once the regular season starts you'll have to wait until the following offseason in order to select a "Cornerstone player" If a new owner comes and takes over an open team. They are required to keep these players for 1 season before they can change their cornerstone players to their liking. The same rule applies to imported players.
MADDEN 22 SEASON 1 FREE AGENCY DRAFT
This year we will change up how the Free Agency Draft is done by adding a little element to "Save y'all from yourselves". Gone are the days of me offering people the opportunity to make moves with the chance to clear cap penalties from some of the bad roster moves you have made as owners. Instead I will address it right at the start of this cycle by holding a "Free Agency Draft" at the end of Pre-Season Week 2. Until then nobody will be allowed to sign any free agents and it is recommended you take this opportunity to make any trades and/or cut some of the bad contracts that you may have on your rosters. Once the Free Agency Draft is officially complete. I will remove ALL Cap penalties for all owners and we will proceed into our regular schedule.
All Madden difficulty
8 minute quarters
accelerated play clock (Forcing people to not spend the entirety of the play clock searching for plays and milking the clock)
We advance every Wednesdays and Saturdays at 10 pm eastern unless all games finish earlier
Playoff advance schedule is every 48 hours
Plays limited to 5 times per game. No cooldown period
All members must create a coach so that they do not have an advantage with the coaching points required for this cycle. We do understand that there are assistant coaches for their respective teams with coaching points already associated with them but we will leave those as they are in it's current state. Should you want to relocate a team, I am only allowing long time members that opportunity and they will have to convert to an owner in order for that to take place. Once the steps for relocation have been put in place you must change back to a created coach.
POST DRAFT FREE AGENT DRAFT
Following our end of the off-season draft we will do a free agent draft for all teams. Gone are the days of people hoarding all the hidden dev undrafted rookies as soon as the draft has been completed. Everyone will now have a fair shot at acquiring a free agent and the draft order will be based off of league standings from the season before. Once the draft is completed we will proceed to our regular routine for the rest of the offseason/preseason.
Pre Season games will be advanced daily. Injuries will be turned off during the Pre Season so you can milk your rookies for the XP gains you want to achieve for the regular season. If you do not want to play your preseason games. Cut your roster down to 53 players and please put yourself on "auto" so that your opponents can play their games.
All player versus player games are to be streamed. This is done for two reasons
It ensures that we all follow the rules of the league and adhere to the guidelines set in place. It is what we use to settle any disputes among fellow members in the league
It is a way for others in the league to scout each other as if we were in a real football environment. It also serves as a teaching tool for the weaker players in our league to help them learn and catchup to the rest of the league in regards to skill
I personally take the footage and upload it to the league YouTube channel so that it's visible for everyone. For those whom have issues with low internet speeds and streaming. You can record your game play footage onto your console and then send me the footage once your game has been completed.
Please contact your opponents as soon as possible when scheduling games. This makes it easier to get times in and handle any scheduling conflicts right from the onset. If you have issues with your opponent not communicating, inform us 24 hours before advance and we'll give you the option of a sim win or the chance to play the cpu. Please note that injuries will not be turned off for simmed games. This is to encourage both parties to make a legitimate attempt to get your games in. If injuries happen because of the simmed game. That's the price you pay, you can always play the cpu instead. Remember we advance every Wednesdays and Saturdays at 10pm eastern unless all games are completed before hand. The playoff advance schedule is every 48 hours
If you are in a situation where you have the option to play the cpu. Don't run up the score or stat pad. We have added a maximum threshold of stats players can have against the cpu that go as follows.
QBs cannot pass for more than 480 yds
HBs cannot have more than 220 rushing yds
WRs/TEs cannot have more than 220 receiving yds
Defensive players cannot have more than 5 sacks
Players can have no more than 5 TDs
Any user that abuses this will be punished and face a possible ban from the league
If both parties disconnect within the 1st half you will have to recreate the point differential the winning party had at the time of the disconnect and continue to play from there.
If both parties disconnect in the 2nd half you will have to recreate the point differential the winning party had at the time of the disconnect and continue to play from the start of the 2nd half
If both parties disconnect in the 4th quarter and the winning party is up by 21 pts or more. They will be awarded the sim win or allowed to play the cpu
If both parties disconnect for a third time the person winning the majority of those games at the time of the disconnect will be awarded the sim win and the game will be simmed
This league is meant to be a challenging but FUN experience. Trash talk is encouraged but Please shy away from personal attacks and make it a point to be courteous to one another.
DO NOT RUN UP THE SCORE ON YOUR OPPONENTS. If you are up by 21 points or more in the 4th quarter, PLEASE shy away from slinging it up and down the field and play ball control football. Milk the clock if need be and if you are within FG range kick the FG. If you score an offensive TD you will be punished. Defensive TDs however are allowed so if they throw an interception or fumble you are allowed to return it for a TD. This rule is the one that consistently gets broken and we will punish you if you do break it. We don't care if it's a "dev scenario" and that back breaking TD will earn you a dev upgrade. Follow the rules and be considerate of whom you are playing.
4th DOWN RULE
You can for it on any 4th and 10 attempt or less if the ball is past midfield. (this is just to prevent people from going insane and doing a 4th and 26 from the 48 yard line)
You can go for any 4th down if you're down 17 or more at any time.
You can go for any 4th down if you're losing by any amount in the 4th quarter.
CHEW CLOCK FEATURE
You are not allowed to chew clock at any point in the game unless you meet this criteria.
You are up by 28 pts or more in the 4th quarter
You are up with under 2 minutes remaining in the game
In a blowout situation both owners agree to it. (communications on this must be submitted to the commissioner so there aren't any issues afterwards)
This rule will be strictly enforced
We are allowing the use of "custom playbooks" for our games on both offense and defense. We have added a limit of 4 times a play can be called during a game. We encourage you all to mix up your playcalling on both offense and defense. If on defense you are caught running the same concept all game long (example. Cover 3 out of every formation you can get a hold of) You will be banned from the league. Mix up your playcalling this isn't Weekend league or Ranked.
Please note: MOTION SNAPPING WILL GET YOU BANNED FROM THE LEAGUE
EDITING PLAYER NAMES IS NOT ALLOWED!!!
Owners are not allowed to put WR's at the TE position. The only exception is in the formation packages preset by EA. Anyone caught gaming the system to exploit this will be removed from the league. Safeties can only play the LB slot if they are in the SUB LB slot on your depth chart. You can only have 1 safety subbed into the SUB LB spot on your depth chart. They ARE NOT ALLOWED TO BE SUBBED INTO ANY OTHER LB SPOT PERIOD. Rule breakers will be put on AUTO FOR 3 WEEKS. Safeties and CBs can be alternated to any of the secondary positions as you see fit.
HB's can only play the FB position if they have a speed rating of 86 or lower and weight 240 lbs and up. The only exception to this rule is in the subpackages already provided by those formations. Remember everyone, we have a 53 man roster for a reason. Please use the roster depth appropriately.
Linebackers can be swapped to any LB spot and even the DE spot. They cannot play DT under any circumstances. DE's and DT's can be swapped back and forth as needed BUT if you converted an LB to a DE, he cannot play the DT spot.
OLinemen can be swapped back and forth as you see fit. WRs can be swapped to HB and vice versa. ALL OTHER ROSTER CHANGES MUST BE SUBMITTED TO ME FOR APPROVAL
TRADES / FREE AGENCY
If you sign a free agent you are required to keep that person on your roster until the next advance. Anyone that releases a player on their roster with the intension of resigning them to a cheaper 1 year deal will be BOOTED from the league. However in the Offseason window you can release them and bid on them with everyone else.
When owners want to make a trade they need to be submitted to our TRADE COMMITTEE. We vote on all trades that players have agreed upon to make sure they are fair for both parties. To submit a trade you will reach out to either Swauny, Abrack or Trini and provide the following details.
Name and age of player
Dev rating and overall rating
Draft pick number and year of the pick if applicable
Once a trade has been approved by the Trade Committee both owners must complete the transaction in game. We do not care if you do not have the cap room to complete the trade. If that is the case you will need to release the appropriate player/players to free up the necessary cap room in order for this transaction to be completed. The onus is on you the owners of your respective teams to pay attention to the cap situation your teams are in and to be sure you can make the necessary roster moves to make things work. We will not be adjusting cap penalties later in the cycle. Once you acquire your newest addition from a trade. They must remain on your roster for the season before they can be involved in any trade negotiations. If your trade is rejected, DO NOT pester us with messages asking what you can do to get this deal through. The only answer we'll give you is whom the trade is favoring. Nothing more than that. It's up to both parties to renegotiate the deal and resubmit the trade for review.
Owners whom decide to take it upon themselves to push trades through without approval, and/or setup with another owner a time to release/exchange players behind the scenes will be BOOTED from the league. NO EXCEPTIONS
DRAFT PICK LIMITATIONS
Due to gross abuse of a few owners stocking up on draft collateral over the years we have added a limitation on the amount of draft picks each owner can have per round. Below are the parameters in which we will follow.
1st round pick: No more than two per round
2nd round pick: No more than three per round
3rd round pick: No more than four per round
4th round pick: No more than five per round
5th to 7th round picks: UNLIMITED